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Monday, June 8, 2015

Final Fabrication

-research notes are in previous post

- here are some multi view sketches:








-Assembly File of my parts:


This is the piece Sonia constructed form my design:
Displaying photo.JPG

Wednesday, June 3, 2015

3d Printing Research

Pros:
- make anything you want out of plastic
- no/ little labor of building
- convenience 
- create in bulk
- humanitarian uses
" Doctors will potentially be able to manufacture tailor-made body parts or organs, directly from replica human DNA, which would bypass the problem of donor rejection. - See more at: http://www.labmate-online.com/news/news-and-views/5/breaking_news/the_good_the_bad_the_ugly_of_3d_printing/31720/#sthash.8mi9rguU.dpuf "
Cons:
- only plastic
- unsturdy, only material is plastic
- expensive
- right now very early stage primitive
- violent uses
"Last year, the world's first 3D gun was printed by controversial American group Defense Distributed, who have plans to publish the blueprints online. - See more at: http://www.labmate-online.com/news/news-and-views/5/breaking_news/the_good_the_bad_the_ugly_of_3d_printing/31720/#sthash.8mi9rguU.dpuf"

3D Piece

Here is a link to my documentation of the 3D piece project.

https://docs.google.com/document/d/1CEZAmLhimOQuj4mZVzrPmeJNUOeSQvRrvioQKRYtoX4/edit?usp=sharing


Monday, May 18, 2015

Maker Faire Reflection Post



Our showcase was well designed, with the tri-folds and the computers we had ready for people to use for testing. The survey responses were also really helpful and gave us some amazing feedback on how to improve the game. 
There were many other showcases at Maker Faire that I thought were amazing, the robot arm with the knife, the robotic giraffe, r2d2, the electricity music, and the "pose-ables". 
Many people who filled out our survey didn't think this game was something that they would want to spend money on. Many enjoyed the game but didn't think buying it was worth it.  
In our next deign process we would definitely need to work on the graphics, more interesting landscape, interactive landscape, better AI's, and more challenges and incentives. 

Here are some pics from Maker Faire:

Wednesday, May 13, 2015

MAKER FAIRE Booth Design

In my design of the Maker Fair booth we would have a large poster on the table with different pictures of our class, our school, and us working on the game. Also there would be a large cardboard poster that would advertise our table. On the table there would be the computer where participants could play, and also a questions and comments box where we could encourage the players to submit feedback on the game. 

This is my design in CAD.

Monday, May 11, 2015

Maker Faire Post 5/08/15

This week I finished the shield and the helmet with Sachi for the AI. Here is a picture of the helmet above. (The finished shield is on Sachi's post) Additionally, I began designing the setup for the booth at Maker Faire on Google Sketch up.

Friday, May 1, 2015

Maker Fair Documentation 5/1/15

This week I worked with Sachi and we finished several designs of the shield. Since we are not sure if the AI's will end up working we are not sure if we should continue CADing armor. Additionally, I saw Katie and Pallavi working on and finishing the coliseum; their CAD was amazing!

Friday, April 17, 2015

Maker Fair Progress

I made a list of things we have to CAD for the game: Armor (helmet, chest piece, bottom piece, shield and shoes), Lions, Colosseum, and a boat. Unity basically provides all the terrain and natural aspects of the game like water, mountains, grass, trees, and many other different types of terrain settings. Also there are settings for wind and other physics related settings to ensure that our game has earthlike conditions.

Additionally, Sachi and I worked on the CAD for the shield in Inventor. I was able to find a really helpful tutorial that taught us how to bend the piece, to make it a curved shield.

Monday, March 23, 2015

Maker Fair Role

For the Maker Fair game project, I think I could be one of the programmers/ coders. I am currently learning JavaScript through weekly Girls Who Code meetings, and the different code camps they hold on the weekends. I have coded some basic games and animations (link below), and I am always learning new methods and techniques in coding that I could help implement in our game. I am still a beginner in JavaScript but I really think I could be a great addition to the coding team.

Here is a link to one of my projects:

Link To Tic-Tac-Toe



Friday, March 20, 2015

Inventor 7.1 Project Reflection Post











These are the drawings of the three parts I made in Inventor for the 7.1 activity with dimensions.

1. The difference between size dimensions and location dimensions is that size dimensioning determines how large or small the object is while location dimentioning determines where the object is on the page.

2. Datum dimensioning is where a single reference point is used for all dimensions in a single direction. The problem with chain dimensioning is that each measurement relies on the accuracy of the previous measurement.

3. Communicating about an object through dimensioned drawings shows visually and directly the dimensions, sizes and shapes that are present in the construction of an object while a written description wold have to be sketched based on what the description outlines. 

Friday, March 6, 2015

Interviewing an Engineer: Jessica Pauley



Today we interviewed a chemical engineer from SpaceX named Jessica Pauley. She told us about the launch of Dragon, and SpaceX's future plans to send a manned space craft to Mars. Pauley explained to us how working with a new company like SpaceX is a lot of hard work, and putting in extra hours is very common. However she said that when you work with a mission like that of SpaceX, and you know you are working towards such an important and amazing project that the work becomes more enjoyable and exciting.

Thursday, March 5, 2015

Maker Faire Game Research: MARIO KART RACING





              Mario Kart is a racing game where the characters from Super Mario Bros. race against each other through different courses that are either easy hard, or very difficult to race on. The development of the first game was conducted by Shigeru Miyamoto, the Japanese video game designer who helped create the original Super Mario Bros., as well as many other successful games for Nintendo. Darran Jones of NowGamer suggests that the original success of Super Mario Kart was the result of including characters previously seen in Mario Bros. games, while also being a new type of racing game.


This game was created as a spin-off of the Super Mario Bros games, and made as a fun racing game that people can play with friends. I like this game because it is a racing game, and racing games are really exciting. 
Image result for mario kart racing

Monday, March 2, 2015

Visual, Functional, and Structural Analysis & REFLECTION: Automoblox




Visual Analysis:




This picture of my Engineering Notebook
 has my visual analysis for each of the 5 sides
of the Automoblox car.

Functional Analysis:






In this Analysis we answered questions that asked
 about the functional use of the Automoblox car. At the end
we created an input output table with different functions the
car has. There is a larger picture of the table below.


This is a closeup of the function table with inputs,
product functions, and outputs.




Structural Analysis 











REFLECTION

How do visual design principles and elements impact the commercial appeal of a product?
The visual aspects and overall aesthetics are very important to the appeal of the product to potential customers. In this case, the product has to appeal to children ages 4-10. So a realistic looking car that can be broken apart and rebuilt would be very interesting to a child in that age group.   

What does a black box represent in the system input/output model?
It represents what the functions of the car are and how they will work.

Why do engineers perform reverse engineering on products, and how would you describe it in your own words?
Engineers perform reverse engineering so that they can further increase their knowledge on the engineering/design that goes behind the construction of a product, and give themselves ideas on how they can improve on a design. 

If given the opportunity, how would you improve the Automoblox design (visually, functionally, or structurally) while furthering the mission of the company at minimal cost?
I think that the wood used to create the blocks of the car is an unnecessary cost, and could be easily switched out for a higher end plastic. This would make the car cheaper and more affordable, as it currently costs $39.99. Also I think the car would be even more appealing to children if the car could be pulled back and then released to make the entire car move by itself. This functional improvement would definitely increase sales because children could then race their cars.


 

Thursday, February 19, 2015

CAD Drawings in Inventor


I almost finished the passenger base, but was unable to create the star shaped seat in time. I found it pretty difficult to make the dimensions for the triangle. The square and the circle were easy but the triangle was different because, unlike the other two, you also had to adjust the angle. Making the base was quite easy, mostly because it was just a rectangle with filleted edges and I had practice with that before.

Questions I still have:

How do you make a star shape on Inventor?
How do you make construction lines in Inventor?
                                   

Sunday, February 15, 2015

Building Challenge

For this exercise, Sachi and I built a sturdy structure from gum drops and toothpicks. We decided to base our design from triangles because they are considered to be strongest shape leading to the sturdiest structure.  The bottom of our design is a septagon with 165.25 degree angles.




Thursday, February 12, 2015

Inventor Questions & Sharing

How do you make spheres in Inventor?

How to Make a Sphere in Inventor eHow

Sonia looked up how to fillet the edges and taught me how to do this.
After making a rectangle select the sides of your shape and click the fillet tool. Then set the value
in inches of how much you want it to be filleted by.


Friday, February 6, 2015

Form Follows Function; Improving on Every Day Objects

  1. Describe:I wanted to improve the average shower head. I think the way the water comes out is inefficient and really boring. So i added some other features that would make the showering experience a lot more relaxing.I added a large slit where water would fall out like a blanket. I hate how the average shower head is too small and it takes to long for it warm up the entire bathroom. I also added mist to the top so that when you are sick you can use the humid environment of the shower to ease your sinuses. I also added easier controls. I hate how the shower is hard to turn on with the lever/faucet thing, so I made a dial pad on the top that had motion sensor controls. Last but not least the shower could turn easily into a bath tub with sliding barriers and an automatic closing drain so that you wouldn't have to manually stop the drain with a rubber stopper. 
  2. Analyze: The process to make this wouldn't be very difficult because all of these technologies have been created they just haven't been implemented in the shower yet. 
  3. Apply: Showers are boring and haven't been improved upon for many many years. It is definitely something that could be improved on now to make a more relaxing environment. 
  4. Associate: It reminds me of something from the future, something that needed to be made more pleasing and relaxing. 
  5. Compare: This shower head might be similar to something very futuristic. I would really like to have something like this at my house because I like to take really long showers.
  6. Arguments: It wastes a lot of water, I got this comment in my critiques. 

Thursday, January 29, 2015

BLOCK PUZZLE REFLECTION

This is the histogram for the time it took for people to solve my puzzle. This data was difficult for me to compile because no one solved the puzzle, even if it was over the fifteen minute limit.











Reflection: 

Modeling your ideas with techniques like multi-view sketches, and isometric drawings is
very important when making a prototype. To make a final design, brainstorming sketching and modeling are essential to make the prototype the best it can be. Without modeling your design, mistakes can be made in the building process and in the end your design might not be in the best form. For example, in this puzzle project one of the fundamental steps was to make all the different combinations of a five cube piece. This modeling helped us to build a challenging puzzle that could be the most fun for high school students. Without drawing multi-view and cake layer sketches we could have made mistakes in the building process.
 I love how my puzzle is very difficult and that the interlocking pieces make it very hard to solve for most people. I like seeing people working on my puzzle and having fun trying to figure out how to solve it.
I might have changed my puzzle by gluing it better because on some blocks it wasn't perfect and I had to sand it down a lot.

Here are my multi-view sketches from Inventor:









Tuesday, January 6, 2015

Cube Puzzle Histogram&Data

Histogram of the cube size in inches for all 27 cubes
Mean: 0.755111 in

Median: 0.755204 in

Mode: 0.767 in